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NetVRk logo
ETHEREUM

NetVRk

$NTVRK

MODERATEENDEDOn-Chain VerifiedOwner Active
69.2% Complete

Presale Rate

0.15 /USD

Market Cap

—

Total Raised

$200.00K

24h Volume

—

Participants

521

Trending

29

Risk Analysis

Risk Score50/100
Trust Score62/100

This presale has been analyzed using our AI-powered fraud detection system. The risk and trust scores are calculated based on multiple factors including smart contract analysis, team verification, social sentiment, and historical data.

Verification & Security

KYC Verification
Not reported
Smart Contract Audit
Not reported
Liquidity Lock
Not reported

About NetVRk

NetVRk is a social virtual world and platform, with powerful creation tools and infrastructure to easily create, share, experience, and monetize creations. With a focus on gaming, education and virtual workplaces, built around ownership of virtual land and assets. Our NetVRk team has dedicated a lot of time and effort to create the brightest experience in Virtual Reality. Our shared VR platform is based on a model of the universe, with planets, cities, and interactions. The NetVRk platform allows users to mimic real-world physical interactions and find and create VR content by integrating their 3D/ visuals/code or using NetVRk’s easily accessible VR creation tools. Non-professional users can easily create VR experiences without the knowledge of code or 3D software. NetVRk’s greatest benefit is that it does not require special skills or knowledge, but offers a user-friendly environment with multiple features that enable easy and convenient VR content creation. Thanks to massive technological advancements in VR, users can participate in a digital experience instead of just interacting with it through a monitor. The NetVRk universe will deliver to the world a completely new and simultaneous reality to exist in and enjoy. <b>Our Vision</b> To become the next evolution of the internet by offering the world a way to consume and create immersive experiences while monetizing and sharing content that will result in an ever-expanding virtual metaverse. <b>Our Mission</b> Our goal is to generate a unique and visually attractive world, ready to be explored, populated, and even reshaped to match all users’ needs. NetVRk’s users will be able to use their worlds for personal and professional purposes while enjoying a blockchain-based ecosystem that provides them with the tools to monetize their VR environments in a secure economy. Problems do not arise in a new industry - they are there. <b>Lack of Quality Content</b> Virtual Reality (VR) is a computer-generated, three-dimensional simulation in which a replication of the real world, or an absolutely imaginary universe, can be visited today with an HMD (or even a mobile phone with extra hardware). Being in VR is a very similar experience to visiting a place in the real world, and the current lack of places to visit in the VR world is a problem that has not yet been fully solved. VR will have to offer large amounts of content; otherwise, users will quickly find it boring, similar to having a limited number of places to visit in the real world. In addition, people interested in VR are reluctant to purchase VR headsets due to the limited amount of quality content available. Gamers have very few appealing games to play, casual users are limited in the number of available places to hang out and socialize, and creators have a shortage of well-crafted design tools. <b>Entry Issues</b> Creating VR content, even for an experienced programmer, currently requires learning new skills and adjusting old ones. In addition, the cost of creating VR applications is higher than it is for mobile applications, and not all creators have the funds to create VR content. <b>Lack of Quality Content - Our solution</b> NetVRk VWGen technology is capable of generating an unlimited number of unique, fully interactive VR worlds. The ease of creating new worlds as soon as new users join the platform will assist with the addition of diverse content to NetVRk. The platform will produce high-quality content: complete cities and other complex environments as well as powerful creation tools for users. User-generated content will be reviewed first, and only then will it be integrated into the database. This primary review process will be managed by the system’s algorithm and supervised by a dedicated staff member. In order to maintain a high-quality user experience, this will be filtered according to quality. A rating and review system in place will allow other users to share their feedback. The platform will use this system to highlight specific users and content within the database for further use and monetization. <b>Entry Issues - Our solution</b> The VWGen editor allows everyone to get involved with VR, providing tools and functions to create VR applications quickly and efficiently within a sandbox environment. This approach is similar to building an architectural miniature over a table, and it feels natural in a virtual environment; everyone can come up with creative and even complex ideas without the need for coding or design knowledge. This type of approach has been successfully implemented in hit video games such as Minecraft, SimCity, Farmville, Clash of Clans, and others, regardless of genre. The fact that users can create VR applications without prior programming or design experience opens the platform to a wide and diverse group of people and businesses who wish to become part of the community and enter the business of VR application development. In addition, we will provide best practices guidelines that users can follow to make their creations intuitive and usable. We expect this change to have an impact similar to that of Apple’s introduction of the iPhone, which made existing technology simpler to use. Of course, VWGen will also offer more sophisticated tools for advanced designers and developers. The global augmented and virtual reality market was valued at around USD $26.7 billion in 2018, and is expected to reach approximately $814.7 billion by 2025, at a CAGR of 63% between 2019 and 2025. AR and VR hold high importance in the media and entertainment industries, as they are utilized for numerous applications and are currently creating a revolution. Over the last several years, AR and VR have become a necessity for the entertainment industry. Many players in the media and entertainment industries are rapidly adopting AR and VR. In the last three to five years, the evolution of VR and AR production has advanced globally at an unprecedented pace. The entertainment and media industries are anticipated to account for more than $2 billion by 2020, and the growing demand for AR and VR is expected to fuel the augmented and virtual reality market well into the future. The growing demand for new technology across the smart manufacturing industry will undoubtedly create new opportunities for the global augmented and virtual reality market. The NetVRk business model is based upon several main stages, the completion of which will enable us to establish an interactive, global VR platform for users to find, create, experience, and trade their VR content. <b>IDO Token-Generation Event </b> The token sale campaign is launched with chosen exchanges to provide users with the ability to purchase $NTVRK ERC-20 utility tokens. $NTVRK grants access to the NetVRk platform, will be tradable on public exchanges, and can be used in peer-to-peer transactions between users on the public Ethereum block-chain. With interactive avatars, users will be able to enjoy the company of virtual assistants, select their own appearance, and, over time, have complete conversations and spend time with their virtual friends. Although today’s virtual assistants are still primitive due to technical constraints, they hold the potential to evolve into complex and appealing AI agents to enrich the virtual experience, improve businesses, and much more. <b>Decentralized Marketplace</b> The NetVRk decentralized marketplace was developed within the Ethereum Consortium blockchain. This solution allows a direct connection between buyer and seller, thereby reducing fees and increasing transaction speed. Within the NetVRk marketplace, users will be able to securely interact in the virtual reality environment, easily creating their own worlds, universes, and/or VR content. They will also be able to trade or lease it using smart contracts in the decentralized environment. <b>Proof-Of-Ownership </b> The VR content created and advertised in the world of virtual reality is owned by creators, and relevant data is stored in hash value in the non-fungible token standard (ERC721). ERC721 tokens represent item ownership, and can be freely sold or leased to delegate ownership rights to another person or business. <b>Rewards System</b> NetVRk has designed a range of incentives for all platform participants to make their experience even more attractive. Users will be rewarded with $NTVRK incentives for all their activities and user engagement within the platform, with the ability to spend rewards on products or services or monetize their rewards through a redemption model. The Core Team. <b>Michael Katseli (Co-Founder & CEO)</b> Michael is the founder of Xmod (previously Intvisco), a VR simulation studio. Xmod creates complex simulation, both graphically and software-wise, for a variety of industries such as high-tech companies, architects, and real estate agencies. The studio has been developing its own API, NetVRk, for the past two years, starting with a prototype of VR goggles self-developed by Michael f ive years ago. Previously, Michael led and co-founded software development startups in the field of mobile applications, 3D simulations, engineering, and augmented and virtual reality. <b>Linus Chee (Co-Founder & COO) </b> Linus brings over a decade of experience in entertainment design, art direction, business and finance. Linus was an investment manager and personal trader for many years in his early career, then decided to follow his true passion for art, design, and entertainment. Linus studied entertainment design under some of the best designers in the world at Gnomon School of VFX in Hollywood, and Brainstorm School in Burbank California. He started working as a graphic designer and art director for Dreamlab Gaming/Studios. After several years, Linus was recruited by Xmod, Inc. where he joined Michael Katseli in founding Xmod’s own IP “NetVRk”. Linus is now part of a development team providing high-end VR solutions and entertainment, and leads the concept design, art direction and management for the company. <b>Jay Shindell (CCO)</b> Jay Shindell has over 25 years of experience in the motion picture industry, in animation, visual effects, and live-action films. He has worked as an artist, creative executive, producer, editor, writer, and director, and has contributed to the success of over 50 motion pictures, such as Spider-Man 3, Minority Report, I, Robot, The Day After Tomorrow, and many other blockbusters. In addition, he serves as a consultant to the industry and as an instructor at the Gnomon School of Effects and Animation. Jay also worked for nine years as an animator at Walt Disney Animation Studios, providing effects animation on The Lion King, Pocahontas, The Hunchback of Notre Dame, Hercules, Mulan, and Tarzan (IMDB profile). All about $NTVRK, Netvrk's native token. Netvrk's native token, ticker symbol $NTVRK, is an Ethereum based ERC-20 token, currently traded on several major CEXs (Centralized Exchanges), including KuCoin and MEXC. It can also be traded on several DEX (Decentralized Exchanges), including UniSwap and Rubic.Exchange. You can learn about the $NTVRK token, and view charts, and other useful information on CoinMarkCap, CoinGecko, and DEXTools. $NTVRK held it's presale via Ferrum Network, and held a triple IDO (Initial Decentralized Offering) on May 21st, 2021. Looking to the future, the $NTVRK token will be bridged to other blockchains,.

Presale Details

Hard Cap$200.00K
Soft Cap—
Presale Rate0.15 /USD

Contract Info

Contract Address:

0xfc0d6cf33e38bce7ca7d89c0e292274031b7157a

Network:

ETHEREUM